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Date 01-18-25 15:10

Permanent Link Rules

samurai
Vs.

Zorkevil


Starts the fight of the 14º journey of the III. Bronce league.
Today have gathered at the Stadium 4.500 CJCL freaks boxing.

In the left corner with 70,39 Lb wearing red pants we have samurai ESTADOS FEDERADOS DE MICRONESIA
His personal record is of 4.876 victories 1.373 defeats 36 void ones and 3.722 KO`s.
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In the corner right with 69,2 Lb and wearing blue pants have to Zorkevil ARGENTINA
His personal record is of 4.249 victories 254 defeats 2 void ones and 4.176 KO`s.
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samurai has adopted the position of Advanced Guard, Zorkevil is in the Reversed Guard position.
samurai girth gives you a +0,3% damage.
A lighter body allows Zorkevil an increase of +1,19% to the probability of hitting.

Round 1º

0,5
samurai launches a combination against the guard of Zorkevil.
1
Zorkevil launches a UPPERCUT aiming the body .
samurai blocks it with his defense. (-885  Damage to the stamina. )
1,5
Zorkevil rotates the hip, it has launched a RIGHT HAND .
Hit the air because samurai manages to dodged it.
2
samurai rotate hip, has launched a hook to SOLAR PLEXUS.
Zorkevil balance your body manages to avoid the blow.
2,5
Zorkevil not stop throwing punches FLURRY is extremely fast!.
samurai resists blocking the avalanche of blows (-586  Damage to the health. )
Zorkevil does not lose their composure and combines another round of blows very fast.
samurai manages to dodge a right, a left and another right, the next shot hits him and the next... (-2.108  Damage to the stamina. kobox punto)
It has been an excellent book FLURRY.
3
Zorkevil gets samurai to the corner (+50% hit probability)
Zorkevil attacks with a right SWING looking for the chin .
samurai absorbs part of the impact by stiffening the guard. (-1.262  Damage to the health. romper guardia )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Zorkevil.
The judges have ruled 4 Fight Points extra points for samurai and 10 Fight Points extra points for Zorkevil.

4 , 93% , 57% .
11 , 100% , 100% .

Round 2º

0,5
samurai is removed from the sleeve a RIP right to the chin . Zorkevil tries to slow its advance with a BULLET but fails.
A blow too slow since Zorkevil manages to dodge it.
Zorkevil manages to balance his body to launch one against. (+20,3% hit probability)
Zorkevil makes a feint, it seems that trying to break. (+25% hit probability)
The opponent of Zorkevil see coming a BULLET .
samurai has been reached. (-2.257  Damage to the health. atravesar guardia kobox punto)
1
The opponent of Zorkevil see coming a left SWING .
It looks like a very solid punch.
samurai reacts on time blocking the blow with the guard. (-2.391 Extra Damage to the health. )
1,5
Zorkevil launches a feint, fooling his rival completely. (+25% hit probability)
Without thinking twice Zorkevil runs a RIP .
Has executed a perfect hit.
samurai has received a good blow. (-1.809 Extra Damage to the stamina. kobox punto)
Appears to be hurt with that punch.
2
Zorkevil takes the position to get left one FINNING SWALLOW . samurai slows his progress with a FLICKER. (-17% reduced probability of scrimmage)
It´s a perfect punch
samurai absorbs part of the impact by stiffening the guard. (-1.004 Extra Damage to the stamina. )
2,5
Zorkevil left positioned to execute a SWING .
samurai reacts on time blocking the blow with the guard. (-610  Damage to the stamina. )
Already you can not hold standing and samurai falls. (kobox punto)
3
samurai stands on account of 7. (+6.057 Stamina Recovered.) (-6.057 Lost Health)
The referee is making him some questions to check that he is in good condition.
Zorkevil gets samurai to the corner (+50% hit probability)
Zorkevil is removed from the sleeve a RIP looking for the chest .
Hit the air because samurai manages to dodged it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Zorkevil.
The judges have ruled 4 Fight Points extra points for samurai and 10 Fight Points extra points for Zorkevil.

8 , 44% , 100% .
26 , 100% , 94% .

Round 3º

0,5
Without thinking twice Zorkevil runs a RIGHT HAND looking for openings .
samurai blocks it with his defense. (-438  Damage to the stamina. )
1
Zorkevil feint a left RIP, tries to take the opponent off guard. (+25% hit probability)
Zorkevil has opened with la finta gap to make way for his liver RIP.
A blow too slow since samurai manages to dodge it.
1,5
Zorkevil attacks with a SWING looking for the stomach .
Hit full samurai. (-3.398  Damage to the stamina. kobox punto)
The mouthguard has gone flying!!!
2
Zorkevil push samurai against the ropes. (+25% hit probability)
Zorkevil attacks with a left BOLADO .
samurai blocks it with his defense. (-1.079  Damage to the health. )
2,5
Zorkevil has led to samurai against the ropes. (+25% hit probability)
Zorkevil rotates the hip, it has launched a BOLADO aiming the body . samurai harassed with a FLICKER that unbalanced momentarily to Zorkevil. (-15% reduced probability of scrimmage)
samurai blocks it with his defense. (-2.050  Damage to the stamina. )
3
Zorkevil has led samurai against the corner of the ring. (+50% hit probability)
Zorkevil launches a left SWING .
samurai balance your body manages to avoid the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Zorkevil.
The judges have ruled 4 Fight Points extra points for samurai and 10 Fight Points extra points for Zorkevil.

12 , 41% , 15% .
37 , 100% , 70% .

Round 4º

0,5
Zorkevil starts turning over rival keeping the distance with long range shots.
1
Zorkevil launches a right SWING to the body looking for a side opening .
samurai goes back to dodge the blow.
1,5
Both fighters begin to exchange blows but Zorkevil halfway back just before the impossibility of returning samurai blows.
2
samurai is removed from the sleeve a right RIP .
It goes through Zorkevil guard and hits (-1.436  Damage to the stamina. kobox punto)
Appears to be hurt with that punch.
2,5
Zorkevil slips allowing samurai to pick up the pace of the match.
3
Zorkevil rotates the hip, it has launched a BULLET aiming the body .
samurai keeps his guard firm. (-301  Damage to the stamina. atravesar guardia )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 7 Fight Points extra points for samurai and 4 Fight Points extra points for Zorkevil.

20 , 43% , 18% .
41 , 100% , 49% .

Round 5º

0,5
Without thinking twice samurai takes the initiative and launches a left GAZELLE PUNCH . Zorkevil harassed with a BULLET that unbalanced momentarily to samurai. (-23% reduced probability of scrimmage)
Hit the air because Zorkevil manages to dodged it.
1
Both fighters exchanged blows long around the ring but samurai just overwhelmed by the impossibility of striking back against Zorkevil.
1,5
The opponent of Zorkevil see coming a UPPERCUT .
samurai reacts on time blocking the blow with the guard. (-410  Damage to the health. ) (+20% hit probability)
Zorkevil takes the initiative and runs a OVERHAND .
A blow too slow since samurai manages to dodge it.
2
Zorkevil rotates the hip, it has launched a UPPERCUT directed to the face .
Full impact on samurai. (-2.447  Damage to the health. kobox punto) (+20% hit probability)
Without thinking twice Zorkevil runs a right OVERHAND .
samurai goes back to dodge the blow.
2,5
Without thinking twice Zorkevil runs a UPPERCUT looking for the stomach .
samurai blocks it with his defense. (-482  Damage to the stamina. )
Already you can not hold standing and samurai falls. (kobox punto)
3
samurai tries to get up, although that is quite touched, accomplishes this without problems to the 5 account. (+3.163 Stamina Recovered.) (-3.163 Lost Health)
After checking their status the referee resumes the fight.
Zorkevil has locked samurai in the corner of the ring. (+50% hit probability)
Zorkevil rotates the hip, it has launched a RIP to the chin .
It has exploited fully in samurai. (-1.286  Damage to the health. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Zorkevil.
The judges have ruled 4 Fight Points extra points for samurai and 10 Fight Points extra points for Zorkevil.

24 , 10% , 64% .
57 , 100% , 45% .

Round 6º

0,5
Zorkevil launches an avalanche of blows on his opponent.
samurai dodge one after another, it seems impossible to hit him!
No time to breathe samurai launches to against. (+11,4% hit probability)
samurai not drop the pace and throws a FLICKER looking for the face . Zorkevil not makes it easy and throws a flurry of BULLETs to stop their advance. (-18% reduced probability of scrimmage)
Zorkevil keeps his guard firm. (-1.018  Damage to the health. )
1
samurai not drop the pace and throws a RIGHT HAND to the stomach . Zorkevil slows his progress with a BULLET. (-24% reduced probability of scrimmage)
Goes throught the guard of Zorkevil and hits. (-1.158  Damage to the stamina. kobox punto)
1,5
Zorkevil tries to surprise his opponent with a RIP .
Hit the air because samurai manages to dodged it.
samurai takes the opportunity to launch a counter. (+25% hit probability)
samurai lashes out with a hook to the SOLAR PLEXUS. Zorkevil harassed by throwing a BULLET. (-27% reduced probability of scrimmage)
Zorkevil absorbs part of the impact by stiffening the guard. (-910  Damage to the stamina. )
Zorkevil tries to hold on to the ropes but falls. (kobox punto)
2
Zorkevil awaits the referee count to 8 to get up. (+4.903 Stamina Recovered.) (-4.903 Lost Health)
The referee is ready to resume the match.
Zorkevil is removed from the sleeve a BULLET going to the body . samurai harassed with a barrage of JABs that achieve Zorkevil disturbing. (-20% reduced probability of scrimmage)
Hit the air because samurai manages to dodged it.
No time to breathe samurai launches to against. (+12,5% hit probability)
samurai attacks with a GAZELLE PUNCH looking for the liver .
Zorkevil blocks it with his defense. (-359  Damage to the stamina. )
2,5
Zorkevil takes the initiative and runs a FINNING SWALLOW to the pit of the stomach .
samurai balance your body manages to avoid the blow.
samurai takes the opportunity to launch a counter. (+26% hit probability)
Without thinking twice samurai runs a left RIP to the face . Zorkevil slows his progress with a BULLET. (-14% reduced probability of scrimmage)
Zorkevil keeps his guard firm. (-496  Damage to the health. )
3
Zorkevil gets samurai to the corner (+50% hit probability)
Zorkevil not drop the pace and throws a LEFT PUNCH .
Hit full samurai. (-798  Damage to the stamina. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Zorkevil.
The judges have ruled 8 Fight Points extra points for samurai and 6 Fight Points extra points for Zorkevil.

35 , 12% , 40% .
64 , 66% , 100% .

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
The judges have dictaminated the fight by points.
The winner is Zorkevil with a total of 64 points over the 35 points scored by samurai.
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